Rummy is a popular card game that’s fun for all ages. All you need to play is a deck of cards. Rummy is one of the most exciting Indian card games. You need to arrange the cards in your hand into sequences and/or sets. Here are the most basic Rules of the Rummy games.

Basic Rummy Rules

Require things to play Rummy:

Players– 2 to 6 players.

Deck– Standard 52-card deck.

The game is best played with two to four players, but up to six can take part. Either a fixed number of deals are played, or the game is played to a target score. The number of deals or the target score needs to be agreed before beginning to play.

Generally there are 3 kinds of Rummy play:

Points Rummy

Points Rummy is a type of game that involves deal to deal settlement in which players have the liberty of joining and/or leaving a game at any time between deals.

Pool rummy

Pool rummy is a type of the 13 card rummy game played amongst 2 to 6 members. The player with the least score wins at the end of game.

Best of N Rummy:

Best of N is a popular Rummy Game format, where the result of a Rummy game is decided at the end of a pre-determined number of Rounds / Deals between a set group of players. The most popular Rummy Game Best of N formats include Deals Rummy (or Best of 1 Rummy Deal), Best of 2 Rounds and Best of 3 Rounds.

The most popular Best of N formats are played between 2 players, though you may have some rummy games in this format between more players.

The Deal

The first dealer is chosen randomly, and the turn to deal alternates if there are two players, and rotates clockwise if there are more than two. In a two player game, each player is dealt a hand of ten cards. Seven cards each are dealt if there are three or four players, and when five or six play each player gets six cards. The cards are dealt one at a time, and after the deal, the next card is placed face up on the table to start the discard pile, and the remainder of the deck is placed face down beside it to form the stock. The players look at and sort their cards.

Basic Game Play Structure:

 Draw. You must begin by taking one card from either the top of the Stock pile or the top card on the discard pile, and adding it to your hand. The discard pile is face up, so you can see in advance what you are getting. The stock is face down, so if you choose to draw from the stock you do not see the card until after you have committed yourself to take it. If you draw from the stock, you add the card to your hand without showing it to the other players.

The object of the game is to dispose of all the cards in your hand. There are three ways to get rid of cards: melding, laying off, and discarding.

Melding. If you have a valid group or sequence in your hand, you may lay one such combination face up on the table in front of you. You cannot meld more than one combination in a turn (but see House Rules). Melding is optional; you are not obliged to meld just because you can.

Melding is taking a combination of cards from your hand, and placing it face up in front of you on the table, where it stays. There are two kinds of combination which can be melded: sequences (also known as runs) and groups (also known as sets or books).

A sequence or run consists of three or more cards of the same suit in consecutive order, such as club4, club5, club6 or heart8, heart9, heart10, heart J.

A group, set or book is three or four cards of the same rank, such as diamond7, heart7, spade7.

Laying off. This is also optional. If you wish, you may add cards to groups or sequences previously melded by yourself or others. There is no limit to the number of cards a player may lay off in one turn.

Laying off is adding a card or cards from your hand to a meld already on the table. The cards added to a meld must make another valid meld. For example to the club4, club5, club6 you could add the club3 or the club7. You are not permitted to rearrange the melds in the process. For example, club2, heart2, diamond2, spade2 and spade3, spade4, spade5 have been melded, you are not permitted to move the spade2 from the group to the sequence, so as to lay off the spade A.

Discard At the end of your turn, one card must be discarded from your hand and placed on top of the discard pile face up. If you began your turn by picking up the top card of the discard pile you are not allowed to end that turn by discarding the same card, leaving the pile unchanged – you must discard a different card. You may however pick up the discard on one turn and discard that same card at a later turn. If you draw a card from the stock, it can be discarded on the same turn if you wish.

If the stock pile has run out and the next player does not want to take the discard, the discard pile is turned over, without shuffling, to form a new stock, and play continue

Discarding is playing a card from your hand on top of the discard pile. You get rid of one card this way at the end of each turn.

A player wins an individual hand by either melding, laying off, or discarding all of his or her cards. Getting rid of your last card in one of these ways is called going out. As soon as someone goes out, play ceases. There can be no further melding or laying off, even if the other players have valid combinations in their hands.